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Ability to import .escn files, which is just a .tscn but with forced import.

This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
This commit is contained in:
Juan Linietsky
2018-01-30 11:03:46 -03:00
committed by Hein-Pieter van Braam
parent a34afa3820
commit c77047d6a3
5 changed files with 43 additions and 0 deletions

View File

@@ -1312,6 +1312,8 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const
return ria->rename_dependencies(f, p_path, p_map);
}
ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = NULL;
Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) {
Error err;