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Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
(cherry picked from commit 1322ca6fb2)
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committed by
Hein-Pieter van Braam
parent
a34afa3820
commit
c77047d6a3
@@ -1312,6 +1312,8 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const
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return ria->rename_dependencies(f, p_path, p_map);
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}
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ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = NULL;
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Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) {
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Error err;
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