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Ability to import .escn files, which is just a .tscn but with forced import.

This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
This commit is contained in:
Juan Linietsky
2018-01-30 11:03:46 -03:00
committed by Hein-Pieter van Braam
parent a34afa3820
commit c77047d6a3
5 changed files with 43 additions and 0 deletions

View File

@@ -4815,6 +4815,10 @@ EditorNode::EditorNode() {
Ref<EditorSceneImporterGLTF> import_gltf;
import_gltf.instance();
import_scene->add_importer(import_gltf);
Ref<EditorSceneImporterESCN> import_escn;
import_escn.instance();
import_scene->add_importer(import_escn);
}
Ref<ResourceImporterBitMap> import_bitmap;