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Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.
(cherry picked from commit 1322ca6fb2)
This commit is contained in:
committed by
Hein-Pieter van Braam
parent
a34afa3820
commit
c77047d6a3
@@ -4815,6 +4815,10 @@ EditorNode::EditorNode() {
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Ref<EditorSceneImporterGLTF> import_gltf;
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import_gltf.instance();
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import_scene->add_importer(import_gltf);
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Ref<EditorSceneImporterESCN> import_escn;
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import_escn.instance();
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import_scene->add_importer(import_escn);
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}
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Ref<ResourceImporterBitMap> import_bitmap;
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