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Adding getters to RenderTarget and implementing override functionality for XR
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@@ -664,9 +664,9 @@ void RendererViewport::draw_viewports() {
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RSG::texture_storage->render_target_set_as_unused(vp->render_target);
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if (vp->use_xr && xr_interface.is_valid()) {
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// check for an external texture destination (disabled for now, not yet supported)
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// RSG::texture_storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
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RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0);
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RSG::texture_storage->render_target_set_override_color(vp->render_target, xr_interface->get_color_texture());
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RSG::texture_storage->render_target_set_override_depth(vp->render_target, xr_interface->get_depth_texture());
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RSG::texture_storage->render_target_set_override_velocity(vp->render_target, xr_interface->get_velocity_texture());
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// render...
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RSG::scene->set_debug_draw_mode(vp->debug_draw);
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@@ -695,7 +695,9 @@ void RendererViewport::draw_viewports() {
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}
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}
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} else {
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RSG::texture_storage->render_target_set_external_texture(vp->render_target, 0);
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RSG::texture_storage->render_target_set_override_color(vp->render_target, RID()); // TODO if fullscreen output, we can set this to our texture chain
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RSG::texture_storage->render_target_set_override_depth(vp->render_target, RID());
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RSG::texture_storage->render_target_set_override_velocity(vp->render_target, RID());
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RSG::scene->set_debug_draw_mode(vp->debug_draw);
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