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Adding getters to RenderTarget and implementing override functionality for XR
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@@ -1644,8 +1644,8 @@ void GI::SDFGI::debug_draw(uint32_t p_view_count, const Projection *p_projection
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RD::get_singleton()->compute_list_end();
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}
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Size2 rtsize = texture_storage->render_target_get_size(p_render_target);
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copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2(Vector2(), rtsize), true, false, false, false, RID(), p_view_count > 1);
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Size2i rtsize = texture_storage->render_target_get_size(p_render_target);
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copy_effects->copy_to_fb_rect(p_texture, texture_storage->render_target_get_rd_framebuffer(p_render_target), Rect2i(Point2i(), rtsize), true, false, false, false, RID(), p_view_count > 1);
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}
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void GI::SDFGI::debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) {
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