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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Adding getters to RenderTarget and implementing override functionality for XR

This commit is contained in:
Bastiaan Olij
2022-09-01 18:10:53 +10:00
parent 4eb9e3326e
commit c7656978ba
30 changed files with 803 additions and 330 deletions

View File

@@ -228,6 +228,12 @@ void OpenXRVulkanExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usab
p_usable_swap_chains.push_back(VK_FORMAT_B8G8R8A8_UINT);
}
void OpenXRVulkanExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_swap_chains) {
p_usable_swap_chains.push_back(VK_FORMAT_R32_SFLOAT);
p_usable_swap_chains.push_back(VK_FORMAT_D24_UNORM_S8_UINT);
p_usable_swap_chains.push_back(VK_FORMAT_D32_SFLOAT_S8_UINT);
}
bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) {
XrSwapchainImageVulkanKHR *images = nullptr;
@@ -271,7 +277,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
RenderingDevice::DataFormat format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB;
RenderingDevice::TextureSamples samples = RenderingDevice::TEXTURE_SAMPLES_1;
uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT | RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
uint64_t usage_flags = RenderingDevice::TEXTURE_USAGE_SAMPLING_BIT;
switch (p_swapchain_format) {
case VK_FORMAT_R8G8B8A8_SRGB:
@@ -283,16 +289,32 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
// will thus do an sRGB -> Linear conversion as expected.
// format = RenderingDevice::DATA_FORMAT_R8G8B8A8_SRGB;
format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UNORM;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case VK_FORMAT_B8G8R8A8_SRGB:
// format = RenderingDevice::DATA_FORMAT_B8G8R8A8_SRGB;
format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UNORM;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case VK_FORMAT_R8G8B8A8_UINT:
format = RenderingDevice::DATA_FORMAT_R8G8B8A8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case VK_FORMAT_B8G8R8A8_UINT:
format = RenderingDevice::DATA_FORMAT_B8G8R8A8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
break;
case VK_FORMAT_R32_SFLOAT:
format = RenderingDevice::DATA_FORMAT_R32_SFLOAT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break;
case VK_FORMAT_D24_UNORM_S8_UINT:
format = RenderingDevice::DATA_FORMAT_D24_UNORM_S8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
format = RenderingDevice::DATA_FORMAT_D32_SFLOAT_S8_UINT;
usage_flags |= RenderingDevice::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
break;
default:
// continue with our default value
@@ -328,8 +350,7 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
break;
}
Vector<RID> image_rids;
Vector<RID> framebuffers;
Vector<RID> texture_rids;
// create Godot texture objects for each entry in our swapchain
for (uint64_t i = 0; i < swapchain_length; i++) {
@@ -344,19 +365,10 @@ bool OpenXRVulkanExtension::get_swapchain_image_data(XrSwapchain p_swapchain, in
1,
p_array_size);
image_rids.push_back(image_rid);
{
Vector<RID> fb;
fb.push_back(image_rid);
RID fb_rid = rendering_device->framebuffer_create(fb, RenderingDevice::INVALID_ID, p_array_size);
framebuffers.push_back(fb_rid);
}
texture_rids.push_back(image_rid);
}
data->image_rids = image_rids;
data->framebuffers = framebuffers;
data->texture_rids = texture_rids;
memfree(images);
@@ -377,26 +389,12 @@ bool OpenXRVulkanExtension::create_projection_fov(const XrFovf p_fov, double p_z
return true;
}
bool OpenXRVulkanExtension::copy_render_target_to_image(RID p_from_render_target, void *p_swapchain_graphics_data, int p_image_index) {
RID OpenXRVulkanExtension::get_texture(void *p_swapchain_graphics_data, int p_image_index) {
SwapchainGraphicsData *data = (SwapchainGraphicsData *)p_swapchain_graphics_data;
ERR_FAIL_NULL_V(data, false);
ERR_FAIL_COND_V(p_from_render_target.is_null(), false);
ERR_FAIL_NULL_V(data, RID());
RID source_image = RendererRD::TextureStorage::get_singleton()->render_target_get_rd_texture(p_from_render_target);
ERR_FAIL_COND_V(source_image.is_null(), false);
RID depth_image; // TODO implement
ERR_FAIL_INDEX_V(p_image_index, data->framebuffers.size(), false);
RID fb = data->framebuffers[p_image_index];
ERR_FAIL_COND_V(fb.is_null(), false);
// Our vulkan extension can only be used in conjunction with our vulkan renderer.
RendererRD::CopyEffects *copy_effects = RendererRD::CopyEffects::get_singleton();
ERR_FAIL_NULL_V(copy_effects, false);
copy_effects->copy_to_fb_rect(source_image, fb, Rect2i(), false, false, false, false, depth_image, data->is_multiview);
return true;
ERR_FAIL_INDEX_V(p_image_index, data->texture_rids.size(), RID());
return data->texture_rids[p_image_index];
}
void OpenXRVulkanExtension::cleanup_swapchain_graphics_data(void **p_swapchain_graphics_data) {
@@ -411,17 +409,11 @@ void OpenXRVulkanExtension::cleanup_swapchain_graphics_data(void **p_swapchain_g
RenderingDevice *rendering_device = rendering_server->get_rendering_device();
ERR_FAIL_NULL(rendering_device);
for (int i = 0; i < data->image_rids.size(); i++) {
for (int i = 0; i < data->texture_rids.size(); i++) {
// This should clean up our RIDs and associated texture objects but shouldn't destroy the images, they are owned by our XrSwapchain
rendering_device->free(data->image_rids[i]);
rendering_device->free(data->texture_rids[i]);
}
data->image_rids.clear();
for (int i = 0; i < data->framebuffers.size(); i++) {
// This should clean up our RIDs and associated texture objects but shouldn't destroy the images, they are owned by our XrSwapchain
rendering_device->free(data->framebuffers[i]);
}
data->framebuffers.clear();
data->texture_rids.clear();
memdelete(data);
*p_swapchain_graphics_data = nullptr;