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WorkerThreadPool (plus friends): Overhaul unlock allowance zones

This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.

(cherry picked from commit f4d76853b9)
This commit is contained in:
Pedro J. Estébanez
2024-07-18 14:54:58 +02:00
parent b3e46a913d
commit c75c50ecac
12 changed files with 118 additions and 110 deletions

View File

@@ -144,6 +144,14 @@ GDScriptParserRef::~GDScriptParserRef() {
GDScriptCache *GDScriptCache::singleton = nullptr;
SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> &_get_gdscript_cache_mutex() {
return GDScriptCache::mutex;
}
template <>
thread_local SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::TLSData SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG>::tls_data(_get_gdscript_cache_mutex());
SafeBinaryMutex<GDScriptCache::BINARY_MUTEX_TAG> GDScriptCache::mutex;
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
if (singleton == nullptr || p_from == p_to) {
return;
@@ -369,7 +377,7 @@ Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_erro
// Allowing lifting the lock might cause a script to be reloaded multiple times,
// which, as a last resort deadlock prevention strategy, is a good tradeoff.
uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(&singleton->mutex);
uint32_t allowance_id = WorkerThreadPool::thread_enter_unlock_allowance_zone(singleton->mutex);
r_error = script->reload(true);
WorkerThreadPool::thread_exit_unlock_allowance_zone(allowance_id);
if (r_error) {