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Allow sending raw bytes through MultiplayerAPI

This commit is contained in:
Fabio Alessandrelli
2018-05-11 21:34:45 +02:00
parent 486ec499f3
commit c7466eb144
2 changed files with 41 additions and 1 deletions

View File

@@ -76,7 +76,7 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(root_node == NULL);
ERR_FAIL_COND(p_packet_len < 5);
ERR_FAIL_COND(p_packet_len < 1);
uint8_t packet_type = p_packet[0];
@@ -123,6 +123,11 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
} break;
case NETWORK_COMMAND_RAW: {
_process_raw(p_from, p_packet, p_packet_len);
} break;
}
}
@@ -259,6 +264,8 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(p_packet_len < 2);
String paths;
paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
@@ -648,6 +655,34 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
}
Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) {
ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
MAKE_ROOM(p_data.size() + 1);
PoolVector<uint8_t>::Read r = p_data.read();
packet_cache[0] = NETWORK_COMMAND_RAW;
memcpy(&packet_cache[1], &r[0], p_data.size());
network_peer->set_target_peer(p_to);
return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
}
void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(p_packet_len < 2);
PoolVector<uint8_t> out;
int len = p_packet_len - 1;
out.resize(len);
{
PoolVector<uint8_t>::Write w = out.write();
memcpy(&w[0], &p_packet[1], len);
}
emit_signal("network_peer_packet", p_from, out);
}
int MultiplayerAPI::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
@@ -686,6 +721,7 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -708,6 +744,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "packet")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));