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Add float arg to build_assemblies.py
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@@ -62,7 +62,7 @@
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</PropertyGroup>
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<PropertyGroup>
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<GodotRealTIsDouble Condition=" '$(GodotRealTIsDouble)' == '' ">false</GodotRealTIsDouble>
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<GodotFloat64 Condition=" '$(GodotFloat64)' == '' ">false</GodotFloat64>
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</PropertyGroup>
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<!-- Godot DefineConstants. -->
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