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Cylinder support in Godot Physics 3D
Backport of cylinder support from Master.
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@@ -72,7 +72,7 @@ RID PhysicsServerSW::shape_create(ShapeType p_shape) {
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} break;
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case SHAPE_CYLINDER: {
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ERR_FAIL_V_MSG(RID(), "CylinderShape is not supported in GodotPhysics. Please switch to Bullet in the Project Settings.");
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shape = memnew(CylinderShapeSW);
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} break;
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case SHAPE_CONVEX_POLYGON: {
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