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Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
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@@ -2011,7 +2011,7 @@ bool Main::start() {
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if (!project_manager && !editor) { // game
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// Load SSL Certificates from Project Settings (or builtin).
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Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
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Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
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if (game_path != "") {
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Node *scene = nullptr;
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