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Rename SSL certificate bundle setting to clarify the "overriding" aspect

This closes https://github.com/godotengine/godot-docs/issues/2531.
This commit is contained in:
Hugo Locurcio
2020-05-12 10:10:54 +02:00
parent 6731e1f98b
commit c6fbbdf15d
3 changed files with 6 additions and 5 deletions

View File

@@ -2011,7 +2011,7 @@ bool Main::start() {
if (!project_manager && !editor) { // game
// Load SSL Certificates from Project Settings (or builtin).
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificates", ""));
Crypto::load_default_certificates(GLOBAL_DEF("network/ssl/certificate_bundle_override", ""));
if (game_path != "") {
Node *scene = nullptr;