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Fix crash in #32473. (Automatically seek timeline in selected animation)
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@@ -1077,12 +1077,16 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
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if (!is_visible_in_tree())
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return;
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if (!player)
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return;
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if (player->is_playing())
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return;
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if (!player->has_animation(player->get_assigned_animation()))
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return;
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Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
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updating = true;
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