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doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions

View File

@@ -9,21 +9,21 @@
<methods>
</methods>
<members>
<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp">
<member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0">
</member>
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
<member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default="null">
</member>
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default="&quot;Object&quot;">
</member>
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type" default="null">
</member>
<member name="index" type="String" setter="set_index" getter="get_index">
<member name="index" type="String" setter="set_index" getter="get_index" default="null">
</member>
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="null">
</member>
<member name="property" type="String" setter="set_property" getter="get_property">
<member name="property" type="String" setter="set_property" getter="get_property" default="&quot;&quot;">
</member>
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode">
<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode" default="0">
</member>
</members>
<constants>