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Add more integration tests to the GDScript test suite
This also fixes a typo in the `bitwise_float_right_operand.gd` test.
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@@ -3,9 +3,16 @@
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@export_range(0, 100, 1) var example_range_step = 101
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@export_range(0, 100, 1, "or_greater") var example_range_step_or_greater = 102
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@export var color: Color
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@export_color_no_alpha var color_no_alpha: Color
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@export_node_path(Sprite2D, Sprite3D, Control, Node) var nodepath := ^"hello"
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func test():
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print(example)
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print(example_range)
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print(example_range_step)
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print(example_range_step_or_greater)
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print(color)
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print(color_no_alpha)
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print(nodepath)
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