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Display the node name in scene tree dock tooltips
This makes long node names previewable without having to rename them.
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@@ -291,10 +291,12 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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}
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}
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// Display the node name in all tooltips so that long node names can be previewed
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// without having to rename them.
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if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
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item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
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String tooltip = TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
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String tooltip = String(p_node->get_name()) + "\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path() + "\n" + TTR("Type:") + " " + p_node->get_class();
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if (p_node->get_editor_description() != String()) {
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tooltip += "\n\n" + p_node->get_editor_description();
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}
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@@ -303,7 +305,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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} else if (p_node != get_scene_node() && p_node->get_filename() != "" && can_open_instance) {
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item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
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String tooltip = TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
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String tooltip = String(p_node->get_name()) + "\n" + TTR("Instance:") + " " + p_node->get_filename() + "\n" + TTR("Type:") + " " + p_node->get_class();
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if (p_node->get_editor_description() != String()) {
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tooltip += "\n\n" + p_node->get_editor_description();
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}
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@@ -315,7 +317,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
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type = p_node->get_class();
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}
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String tooltip = TTR("Type:") + " " + type;
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String tooltip = String(p_node->get_name()) + "\n" + TTR("Type:") + " " + type;
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if (p_node->get_editor_description() != String()) {
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tooltip += "\n\n" + p_node->get_editor_description();
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}
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