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Use Rect2's get_end().

This commit is contained in:
Anilforextra
2021-09-22 14:09:45 +05:45
parent c1e6c2c49a
commit c63d51408f
4 changed files with 7 additions and 7 deletions

View File

@@ -344,7 +344,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
r = obj_styleBox->get_region_rect();
}
rect.expand_to(r.position);
rect.expand_to(r.position + r.size);
rect.expand_to(r.get_end());
}
undo_redo->create_action(TTR("Set Region Rect"));
if (atlas_tex.is_valid()) {
@@ -544,7 +544,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
switch (drag_index) {
case 0: {
Vector2 p = rect_prev.position + rect_prev.size;
Vector2 p = rect_prev.get_end();
rect = Rect2(p, Size2());
rect.expand_to(new_pos);
apply_rect(rect);