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Use Rect2's get_end().
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@@ -344,7 +344,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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r = obj_styleBox->get_region_rect();
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}
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rect.expand_to(r.position);
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rect.expand_to(r.position + r.size);
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rect.expand_to(r.get_end());
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}
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undo_redo->create_action(TTR("Set Region Rect"));
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if (atlas_tex.is_valid()) {
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@@ -544,7 +544,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
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switch (drag_index) {
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case 0: {
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Vector2 p = rect_prev.position + rect_prev.size;
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Vector2 p = rect_prev.get_end();
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rect = Rect2(p, Size2());
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rect.expand_to(new_pos);
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apply_rect(rect);
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