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Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -2193,8 +2193,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
p_script->_base = nullptr;
p_script->members.clear();
p_script->constants.clear();
for (Map<StringName, GDScriptFunction *>::Element *E = p_script->member_functions.front(); E; E = E->next()) {
memdelete(E->get());
for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) {
memdelete(E.value);
}
p_script->member_functions.clear();
p_script->member_indices.clear();
@@ -2519,8 +2519,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
instance->owner = E->get();
//needed for hot reloading
for (Map<StringName, GDScript::MemberInfo>::Element *F = p_script->member_indices.front(); F; F = F->next()) {
instance->member_indices_cache[F->key()] = F->get().index;
for (const KeyValue<StringName, GDScript::MemberInfo> &F : p_script->member_indices) {
instance->member_indices_cache[F.key] = F.value.index;
}
instance->owner->set_script_instance(instance);