1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -223,8 +223,8 @@ List<ClassAPI> generate_c_api_classes() {
enum_api_map[enum_name] = enum_api;
}
}
for (const Map<StringName, EnumAPI>::Element *E = enum_api_map.front(); E; E = E->next()) {
global_constants_api.enums.push_back(E->get());
for (const KeyValue<StringName, EnumAPI> &E : enum_api_map) {
global_constants_api.enums.push_back(E.value);
}
global_constants_api.constants.sort_custom<ConstantAPIComparator>();
api.push_back(global_constants_api);