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Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -98,9 +98,9 @@ void FBXSkeleton::init_skeleton(const ImportState &state) {
ERR_FAIL_COND_MSG(skeleton->get_bone_count() != bone_count, "Not all bones got added, is the file corrupted?");
for (Map<int, Ref<FBXBone>>::Element *bone_element = bone_map.front(); bone_element; bone_element = bone_element->next()) {
const Ref<FBXBone> bone = bone_element->value();
int bone_index = bone_element->key();
for (const KeyValue<int, Ref<FBXBone>> &bone_element : bone_map) {
const Ref<FBXBone> bone = bone_element.value;
int bone_index = bone_element.key;
print_verbose("working on bone: " + itos(bone_index) + " bone name:" + bone->bone_name);
skeleton->set_bone_rest(bone->godot_bone_id, get_unscaled_transform(bone->node->pivot_transform->LocalTransform, state.scale));