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Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -258,8 +258,8 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<
}
materials.resize(material_map.size());
for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) {
materials.write[E->get()] = E->key();
for (const KeyValue<Ref<Material>, int> &E : material_map) {
materials.write[E.value] = E.key;
}
_regen_face_aabbs();
@@ -457,8 +457,8 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b
// Update the list of materials.
r_merged_brush.materials.resize(mesh_merge.materials.size());
for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) {
r_merged_brush.materials.write[E->get()] = E->key();
for (const KeyValue<Ref<Material>, int> &E : mesh_merge.materials) {
r_merged_brush.materials.write[E.value] = E.key;
}
}