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Use range iterators for Map
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@@ -700,15 +700,15 @@ public:
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return;
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}
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (const KeyValue<int, List<float>> &E : key_ofs_map) {
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int key = 0;
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for (const float &key_ofs : E->value()) {
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for (const float &key_ofs : E.value) {
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if (from != key_ofs) {
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key++;
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continue;
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}
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int track = E->key();
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int track = E.key;
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key_ofs_map[track][key] = to;
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if (setting) {
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@@ -725,9 +725,9 @@ public:
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bool _set(const StringName &p_name, const Variant &p_value) {
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bool update_obj = false;
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bool change_notify_deserved = false;
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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for (const float &key_ofs : E->value()) {
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for (const KeyValue<int, List<float>> &E : key_ofs_map) {
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int track = E.key;
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for (const float &key_ofs : E.value) {
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int key = animation->track_find_key(track, key_ofs, true);
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ERR_FAIL_COND_V(key == -1, false);
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@@ -982,9 +982,9 @@ public:
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}
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bool _get(const StringName &p_name, Variant &r_ret) const {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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for (const float &key_ofs : E->value()) {
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for (const KeyValue<int, List<float>> &E : key_ofs_map) {
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int track = E.key;
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for (const float &key_ofs : E.value) {
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int key = animation->track_find_key(track, key_ofs, true);
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ERR_CONTINUE(key == -1);
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@@ -1116,15 +1116,15 @@ public:
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bool show_time = true;
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bool same_track_type = true;
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bool same_key_type = true;
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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for (const KeyValue<int, List<float>> &E : key_ofs_map) {
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int track = E.key;
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ERR_FAIL_INDEX(track, animation->get_track_count());
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if (first_track < 0) {
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first_track = track;
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}
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if (show_time && E->value().size() > 1) {
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if (show_time && E.value.size() > 1) {
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show_time = false;
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}
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@@ -1134,7 +1134,7 @@ public:
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same_key_type = false;
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}
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for (const float &F : E->value()) {
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for (const float &F : E.value) {
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int key = animation->track_find_key(track, F, true);
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ERR_FAIL_COND(key == -1);
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if (first_key < 0) {
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@@ -4828,8 +4828,8 @@ void AnimationTrackEditor::_update_key_edit() {
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Map<int, List<float>> key_ofs_map;
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Map<int, NodePath> base_map;
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int first_track = -1;
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for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) {
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int track = E->key().track;
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for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
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int track = E.key.track;
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if (first_track < 0) {
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first_track = track;
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}
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@@ -4839,7 +4839,7 @@ void AnimationTrackEditor::_update_key_edit() {
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base_map[track] = NodePath();
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}
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key_ofs_map[track].push_back(animation->track_get_key_time(track, E->key().key));
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key_ofs_map[track].push_back(animation->track_get_key_time(track, E.key.key));
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}
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multi_key_edit->key_ofs_map = key_ofs_map;
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multi_key_edit->base_map = base_map;
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@@ -5383,8 +5383,8 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
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float len = -1e20;
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float pivot = 0;
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for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) {
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float t = animation->track_get_key_time(E->key().track, E->key().key);
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for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
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float t = animation->track_get_key_time(E.key.track, E.key.key);
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if (t < from_t) {
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from_t = t;
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}
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