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Use range iterators for Map
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@@ -8688,10 +8688,10 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
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while (frames[p_frame].framebuffers_to_dispose_of.front()) {
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Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
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for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
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for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
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//first framebuffer, then render pass because it depends on it
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vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
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vkDestroyRenderPass(device, E->get().render_pass, nullptr);
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vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
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vkDestroyRenderPass(device, E.value.render_pass, nullptr);
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}
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frames[p_frame].framebuffers_to_dispose_of.pop_front();
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