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Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -8688,10 +8688,10 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
while (frames[p_frame].framebuffers_to_dispose_of.front()) {
Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
for (Map<Framebuffer::VersionKey, Framebuffer::Version>::Element *E = framebuffer->framebuffers.front(); E; E = E->next()) {
for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
//first framebuffer, then render pass because it depends on it
vkDestroyFramebuffer(device, E->get().framebuffer, nullptr);
vkDestroyRenderPass(device, E->get().render_pass, nullptr);
vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
vkDestroyRenderPass(device, E.value.render_pass, nullptr);
}
frames[p_frame].framebuffers_to_dispose_of.pop_front();