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Use range iterators for Map

This commit is contained in:
Lightning_A
2021-08-09 14:13:42 -06:00
parent e4dfa69bcf
commit c63b18507d
154 changed files with 1897 additions and 1897 deletions

View File

@@ -863,9 +863,9 @@ void Input::release_pressed_events() {
joy_buttons_pressed.clear();
_joy_axis.clear();
for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
if (E->get().pressed) {
action_release(E->key());
for (const KeyValue<StringName, Input::Action> &E : action_state) {
if (E.value.pressed) {
action_release(E.key);
}
}
}
@@ -1322,8 +1322,8 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
String uid = entry[0];
for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
Joypad &joy = E->get();
for (KeyValue<int, Joypad> &E : joy_names) {
Joypad &joy = E.value;
if (joy.uid == uid) {
joy.mapping = map_db.size() - 1;
}
@@ -1337,8 +1337,8 @@ void Input::remove_joy_mapping(String p_guid) {
map_db.remove(i);
}
}
for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
Joypad &joy = E->get();
for (KeyValue<int, Joypad> &E : joy_names) {
Joypad &joy = E.value;
if (joy.uid == p_guid) {
joy.mapping = -1;
}