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-Add root motion support in AnimationTree.
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
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@@ -99,6 +99,7 @@
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#include "editor/plugins/physical_bone_plugin.h"
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#include "editor/plugins/polygon_2d_editor_plugin.h"
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#include "editor/plugins/resource_preloader_editor_plugin.h"
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#include "editor/plugins/root_motion_editor_plugin.h"
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#include "editor/plugins/script_editor_plugin.h"
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#include "editor/plugins/script_text_editor.h"
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#include "editor/plugins/shader_editor_plugin.h"
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@@ -4635,6 +4636,10 @@ EditorNode::EditorNode() {
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Ref<EditorInspectorDefaultPlugin> eidp;
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eidp.instance();
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EditorInspector::add_inspector_plugin(eidp);
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Ref<EditorInspectorRootMotionPlugin> rmp;
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rmp.instance();
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EditorInspector::add_inspector_plugin(rmp);
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}
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_pvrtc_register_compressors();
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@@ -4660,9 +4665,7 @@ EditorNode::EditorNode() {
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GLOBAL_DEF("editor/main_run_args", "");
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ClassDB::set_class_enabled("CollisionShape", true);
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ClassDB::set_class_enabled("CollisionShape2D", true);
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ClassDB::set_class_enabled("CollisionPolygon2D", true);
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ClassDB::set_class_enabled("RootMotionView", true);
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//defs here, use EDITOR_GET in logic
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EDITOR_DEF("interface/scene_tabs/always_show_close_button", false);
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