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Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky
2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions

View File

@@ -3511,7 +3511,7 @@ VisualServerScene *VisualServerScene::singleton = NULL;
VisualServerScene::VisualServerScene() {
#ifndef NO_THREADS
probe_bake_sem = Semaphore::create();
probe_bake_sem = SemaphoreOld::create();
probe_bake_mutex = Mutex::create();
probe_bake_thread = Thread::create(_gi_probe_bake_threads, this);
probe_bake_thread_exit = false;