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Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky
2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions

View File

@@ -36,7 +36,7 @@
#include "core/rid_owner.h"
#include "core/variant.h"
#include <stdio.h>
#include <mutex>
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -67,6 +67,10 @@ class ShaderRD {
bool initialize_needed;
};
std::mutex variant_set_mutex;
void _compile_variant(uint32_t p_variant, Version *p_version);
void _clear_version(Version *p_version);
void _compile_version(Version *p_version);