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Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky
2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions

View File

@@ -107,7 +107,7 @@ void Physics2DServerWrapMT::init() {
if (create_thread) {
step_sem = Semaphore::create();
step_sem = SemaphoreOld::create();
//OS::get_singleton()->release_rendering_thread();
if (create_thread) {
thread = Thread::create(_thread_callback, this);