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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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@@ -61,7 +61,7 @@ int SemaphoreWindows::get() const {
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ERR_FAIL_V(-1);
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}
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Semaphore *SemaphoreWindows::create_semaphore_windows() {
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SemaphoreOld *SemaphoreWindows::create_semaphore_windows() {
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return memnew(SemaphoreWindows);
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}
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