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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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@@ -62,7 +62,7 @@ int SemaphorePosix::get() const {
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return val;
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}
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Semaphore *SemaphorePosix::create_semaphore_posix() {
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SemaphoreOld *SemaphorePosix::create_semaphore_posix() {
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return memnew(SemaphorePosix);
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}
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