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Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
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@@ -2612,7 +2612,7 @@ void _Semaphore::_bind_methods() {
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_Semaphore::_Semaphore() {
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semaphore = Semaphore::create();
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semaphore = SemaphoreOld::create();
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}
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_Semaphore::~_Semaphore() {
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