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Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
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@@ -42,11 +42,6 @@
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android:name="xr_mode_metadata_name"
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android:value="xr_mode_metadata_value" />
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<!-- Metadata populated at export time and used by Godot to figure out which plugins must be enabled. -->
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<meta-data
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android:name="plugins"
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android:value="plugins_value"/>
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<activity
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android:name=".GodotApp"
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android:label="@string/godot_project_name_string"
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@@ -99,7 +99,7 @@ ext.getGodotLibraryVersion = { ->
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return libraryVersion
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}
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final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|"
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final String VALUE_SEPARATOR_REGEX = "\\|"
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// get the list of ABIs the project should be exported to
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ext.getExportEnabledABIs = { ->
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@@ -108,7 +108,7 @@ ext.getExportEnabledABIs = { ->
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enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
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}
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Set<String> exportAbiFilter = [];
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for (String abi_name : enabledABIs.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
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for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
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if (!abi_name.trim().isEmpty()){
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exportAbiFilter.add(abi_name);
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}
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@@ -143,7 +143,7 @@ ext.getGodotPluginsMavenRepos = { ->
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if (project.hasProperty("plugins_maven_repos")) {
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String mavenReposProperty = project.property("plugins_maven_repos")
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if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
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for (String mavenRepoUrl : mavenReposProperty.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
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for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
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mavenRepos += mavenRepoUrl.trim()
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}
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}
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@@ -163,7 +163,7 @@ ext.getGodotPluginsRemoteBinaries = { ->
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if (project.hasProperty("plugins_remote_binaries")) {
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String remoteDepsList = project.property("plugins_remote_binaries")
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if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
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for (String dep: remoteDepsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
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for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
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remoteDeps += dep.trim()
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}
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}
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@@ -182,7 +182,7 @@ ext.getGodotPluginsLocalBinaries = { ->
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if (project.hasProperty("plugins_local_binaries")) {
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String pluginsList = project.property("plugins_local_binaries")
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if (pluginsList != null && !pluginsList.trim().isEmpty()) {
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for (String plugin : pluginsList.split(PLUGIN_VALUE_SEPARATOR_REGEX)) {
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for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
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binDeps += plugin.trim()
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}
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}
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@@ -44,8 +44,6 @@ import androidx.annotation.Nullable;
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import java.lang.reflect.Constructor;
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import java.lang.reflect.InvocationTargetException;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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@@ -57,13 +55,6 @@ public final class GodotPluginRegistry {
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private static final String GODOT_PLUGIN_V1_NAME_PREFIX = "org.godotengine.plugin.v1.";
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/**
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* Name for the metadata containing the list of Godot plugins to enable.
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*/
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private static final String GODOT_ENABLED_PLUGINS_LABEL = "plugins";
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private static final String PLUGIN_VALUE_SEPARATOR_REGEX = "\\|";
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private static GodotPluginRegistry instance;
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private final ConcurrentHashMap<String, GodotPlugin> registry;
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@@ -133,37 +124,11 @@ public final class GodotPluginRegistry {
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return;
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}
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// When using the Godot editor for building and exporting the apk, this is used to check
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// which plugins to enable.
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// When using a custom process to generate the apk, the metadata is not needed since
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// it's assumed that the developer is aware of the dependencies included in the apk.
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final Set<String> enabledPluginsSet;
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if (metaData.containsKey(GODOT_ENABLED_PLUGINS_LABEL)) {
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String enabledPlugins = metaData.getString(GODOT_ENABLED_PLUGINS_LABEL, "");
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String[] enabledPluginsList = enabledPlugins.split(PLUGIN_VALUE_SEPARATOR_REGEX);
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if (enabledPluginsList.length == 0) {
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// No plugins to enable. Aborting early.
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return;
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}
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enabledPluginsSet = new HashSet<>();
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for (String enabledPlugin : enabledPluginsList) {
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enabledPluginsSet.add(enabledPlugin.trim());
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}
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} else {
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enabledPluginsSet = null;
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}
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int godotPluginV1NamePrefixLength = GODOT_PLUGIN_V1_NAME_PREFIX.length();
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for (String metaDataName : metaData.keySet()) {
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// Parse the meta-data looking for entry with the Godot plugin name prefix.
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if (metaDataName.startsWith(GODOT_PLUGIN_V1_NAME_PREFIX)) {
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String pluginName = metaDataName.substring(godotPluginV1NamePrefixLength).trim();
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if (enabledPluginsSet != null && !enabledPluginsSet.contains(pluginName)) {
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Log.w(TAG, "Plugin " + pluginName + " is listed in the dependencies but is not enabled.");
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continue;
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}
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Log.i(TAG, "Initializing Godot plugin " + pluginName);
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// Retrieve the plugin class full name.
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@@ -178,8 +143,7 @@ public final class GodotPluginRegistry {
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.getConstructor(Godot.class);
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GodotPlugin pluginHandle = pluginConstructor.newInstance(godot);
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// Load the plugin initializer into the registry using the plugin name
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// as key.
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// Load the plugin initializer into the registry using the plugin name as key.
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if (!pluginName.equals(pluginHandle.getPluginName())) {
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Log.w(TAG,
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"Meta-data plugin name does not match the value returned by the plugin handle: " + pluginName + " =/= " + pluginHandle.getPluginName());
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