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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

Rename the argument tag to param in XML documentation

This commit is contained in:
Yuri Sizov
2022-08-06 21:11:48 +03:00
parent 35c1eae8d7
commit c5d7115038
432 changed files with 10529 additions and 10529 deletions

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@@ -14,7 +14,7 @@
<methods>
<method name="_spawn_custom" qualifiers="virtual">
<return type="Node" />
<argument index="0" name="data" type="Variant" />
<param index="0" name="data" type="Variant" />
<description>
Method called on all peers when a custom spawn was requested by the authority using [method spawn]. Should return a [Node] that is not in the scene tree.
@@ -23,7 +23,7 @@
</method>
<method name="add_spawnable_scene">
<return type="void" />
<argument index="0" name="path" type="String" />
<param index="0" name="path" type="String" />
<description>
Adds a scene path to spawnable scenes, making it automatically replicated from the multiplayer authority to other peers when added as children of the node pointed by [member spawn_path].
</description>
@@ -36,7 +36,7 @@
</method>
<method name="get_spawnable_scene" qualifiers="const">
<return type="String" />
<argument index="0" name="index" type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the spawnable scene path by index.
</description>
@@ -49,7 +49,7 @@
</method>
<method name="spawn">
<return type="Node" />
<argument index="0" name="data" type="Variant" default="null" />
<param index="0" name="data" type="Variant" default="null" />
<description>
Requests a custom spawn, with [code]data[/code] passed to [method _spawn_custom] on all peers. Returns the locally spawned node instance already inside the scene tree, and added as a child of the node pointed by [member spawn_path].
@@ -69,13 +69,13 @@
</members>
<signals>
<signal name="despawned">
<argument index="0" name="node" type="Node" />
<param index="0" name="node" type="Node" />
<description>
Emitted when a spawnable scene or custom spawn was despawned by the multiplayer authority. Only called on puppets.
</description>
</signal>
<signal name="spawned">
<argument index="0" name="node" type="Node" />
<param index="0" name="node" type="Node" />
<description>
Emitted when a spawnable scene or custom spawn was spawned by the multiplayer authority. Only called on puppets.
</description>

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@@ -16,7 +16,7 @@
<methods>
<method name="add_visibility_filter">
<return type="void" />
<argument index="0" name="filter" type="Callable" />
<param index="0" name="filter" type="Callable" />
<description>
Adds a peer visibility filter for this synchronizer.
@@ -25,29 +25,29 @@
</method>
<method name="get_visibility_for" qualifiers="const">
<return type="bool" />
<argument index="0" name="peer" type="int" />
<param index="0" name="peer" type="int" />
<description>
Queries the current visibility for peer [code]peer[/code].
</description>
</method>
<method name="remove_visibility_filter">
<return type="void" />
<argument index="0" name="filter" type="Callable" />
<param index="0" name="filter" type="Callable" />
<description>
Removes a peer visiblity filter from this synchronizer.
</description>
</method>
<method name="set_visibility_for">
<return type="void" />
<argument index="0" name="peer" type="int" />
<argument index="1" name="visible" type="bool" />
<param index="0" name="peer" type="int" />
<param index="1" name="visible" type="bool" />
<description>
Sets the visibility of [code]peer[/code] to [code]visible[/code]. If [code]peer[/code] is [code]0[/code], the value of [member public_visibility] will be updated instead.
</description>
</method>
<method name="update_visibility">
<return type="void" />
<argument index="0" name="for_peer" type="int" default="0" />
<param index="0" name="for_peer" type="int" default="0" />
<description>
Updates the visibility of [code]peer[/code] according to visibility filters. If [code]peer[/code] is [code]0[/code] (the default), all peers' visibilties are updated.
</description>
@@ -73,7 +73,7 @@
</members>
<signals>
<signal name="visibility_changed">
<argument index="0" name="for_peer" type="int" />
<param index="0" name="for_peer" type="int" />
<description>
Emitted when visibility of [code]for_peer[/code] is updated. See [method update_visibility].
</description>

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@@ -21,10 +21,10 @@
</method>
<method name="send_bytes">
<return type="int" enum="Error" />
<argument index="0" name="bytes" type="PackedByteArray" />
<argument index="1" name="id" type="int" default="0" />
<argument index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
<argument index="3" name="channel" type="int" default="0" />
<param index="0" name="bytes" type="PackedByteArray" />
<param index="1" name="id" type="int" default="0" />
<param index="2" name="mode" type="int" enum="MultiplayerPeer.TransferMode" default="2" />
<param index="3" name="channel" type="int" default="0" />
<description>
Sends the given raw [code]bytes[/code] to a specific peer identified by [code]id[/code] (see [method MultiplayerPeer.set_target_peer]). Default ID is [code]0[/code], i.e. broadcast to all peers.
</description>
@@ -45,8 +45,8 @@
</members>
<signals>
<signal name="peer_packet">
<argument index="0" name="id" type="int" />
<argument index="1" name="packet" type="PackedByteArray" />
<param index="0" name="id" type="int" />
<param index="1" name="packet" type="PackedByteArray" />
<description>
Emitted when this MultiplayerAPI's [member MultiplayerAPI.multiplayer_peer] receives a [code]packet[/code] with custom data (see [method send_bytes]). ID is the peer ID of the peer that sent the packet.
</description>

View File

@@ -10,8 +10,8 @@
<methods>
<method name="add_property">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="index" type="int" default="-1" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="index" type="int" default="-1" />
<description>
Adds the property identified by the given [code]path[/code] to the list of the properties being synchronized, optionally passing an [code]index[/code].
</description>
@@ -24,51 +24,51 @@
</method>
<method name="has_property" qualifiers="const">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the given [code]path[/code] is configured for synchronization.
</description>
</method>
<method name="property_get_index" qualifiers="const">
<return type="int" />
<argument index="0" name="path" type="NodePath" />
<param index="0" name="path" type="NodePath" />
<description>
Finds the index of the given [code]path[/code].
</description>
</method>
<method name="property_get_spawn">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_get_sync">
<return type="bool" />
<argument index="0" name="path" type="NodePath" />
<param index="0" name="path" type="NodePath" />
<description>
Returns whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
</description>
</method>
<method name="property_set_spawn">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="enabled" type="bool" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on spawn.
</description>
</method>
<method name="property_set_sync">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<argument index="1" name="enabled" type="bool" />
<param index="0" name="path" type="NodePath" />
<param index="1" name="enabled" type="bool" />
<description>
Sets whether the property identified by the given [code]path[/code] is configured to be synchronized on process.
</description>
</method>
<method name="remove_property">
<return type="void" />
<argument index="0" name="path" type="NodePath" />
<param index="0" name="path" type="NodePath" />
<description>
Removes the property identified by the given [code]path[/code] from the configuration.
</description>