1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Merge pull request #34142 from NoFr1ends/fix-missing-null-checks-mono

Fix missing null checks in Mono Binding of GD
This commit is contained in:
Ignacio Roldán Etcheverry
2019-12-06 14:53:29 +01:00
committed by GitHub

View File

@@ -93,22 +93,22 @@ namespace Godot
public static void PrintErr(params object[] what) public static void PrintErr(params object[] what)
{ {
godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString())); godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
} }
public static void PrintRaw(params object[] what) public static void PrintRaw(params object[] what)
{ {
godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString())); godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
} }
public static void PrintS(params object[] what) public static void PrintS(params object[] what)
{ {
godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString())); godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
} }
public static void PrintT(params object[] what) public static void PrintT(params object[] what)
{ {
godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString())); godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
} }
public static float Randf() public static float Randf()