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Gridmap editor: Removed extra mesh instantiation when setting clipboard
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@@ -535,7 +535,6 @@ void GridMapEditor::_set_clipboard_data() {
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item.cell_item = itm;
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item.cell_item = itm;
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item.grid_offset = Vector3(selected) - selection.begin;
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item.grid_offset = Vector3(selected) - selection.begin;
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item.orientation = node->get_cell_item_orientation(selected);
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item.orientation = node->get_cell_item_orientation(selected);
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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if (mesh.is_valid()) {
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if (mesh.is_valid()) {
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), scenario);
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