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[Web] Poll controllers only if at least one is detected
Keeps the spirit of #105601
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@@ -829,6 +829,12 @@ void DisplayServerWeb::gamepad_callback(int p_index, int p_connected, const char
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}
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void DisplayServerWeb::_gamepad_callback(int p_index, int p_connected, const String &p_id, const String &p_guid) {
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if (p_connected) {
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DisplayServerWeb::get_singleton()->gamepad_count += 1;
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} else {
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DisplayServerWeb::get_singleton()->gamepad_count -= 1;
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}
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Input *input = Input::get_singleton();
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if (p_connected) {
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input->joy_connection_changed(p_index, true, p_id, p_guid);
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@@ -1432,9 +1438,12 @@ DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsyn
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void DisplayServerWeb::process_events() {
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process_keys();
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Input::get_singleton()->flush_buffered_events();
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if (gamepad_count > 0) {
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if (godot_js_input_gamepad_sample() == OK) {
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process_joypads();
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}
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}
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}
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void DisplayServerWeb::process_keys() {
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@@ -104,6 +104,8 @@ private:
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bool swap_cancel_ok = false;
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NativeMenu *native_menu = nullptr;
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int gamepad_count = 0;
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MouseMode mouse_mode_base = MOUSE_MODE_VISIBLE;
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MouseMode mouse_mode_override = MOUSE_MODE_VISIBLE;
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bool mouse_mode_override_enabled = false;
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