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Added new API to get body direct state
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@@ -276,7 +276,7 @@ public:
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virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
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virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
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// this function only works on fixed process, errors and returns null otherwise
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space) = 0;
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virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
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@@ -464,6 +464,9 @@ public:
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virtual void body_set_ray_pickable(RID p_body, bool p_enable) = 0;
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virtual bool body_is_ray_pickable(RID p_body) const = 0;
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// this function only works on physics process, errors and returns null otherwise
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virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body) = 0;
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struct MotionResult {
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Vector3 motion;
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