You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Added const qualifier support for function arguments in shaders
This commit is contained in:
@@ -982,6 +982,9 @@ bool ShaderLanguage::_find_identifier(const BlockNode *p_block, bool p_allow_rea
|
||||
if (r_struct_name) {
|
||||
*r_struct_name = function->arguments[i].type_str;
|
||||
}
|
||||
if (r_is_const) {
|
||||
*r_is_const = function->arguments[i].is_const;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -3553,7 +3556,7 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
|
||||
for (int i = 0; i < call_function->arguments.size(); i++) {
|
||||
int argidx = i + 1;
|
||||
if (argidx < func->arguments.size()) {
|
||||
if (call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
|
||||
if (call_function->arguments[i].is_const || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT || call_function->arguments[i].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT) {
|
||||
bool error = false;
|
||||
Node *n = func->arguments[argidx];
|
||||
if (n->type == Node::TYPE_CONSTANT || n->type == Node::TYPE_OPERATOR) {
|
||||
@@ -6780,15 +6783,29 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
||||
break;
|
||||
}
|
||||
|
||||
bool is_const = false;
|
||||
if (tk.type == TK_CONST) {
|
||||
is_const = true;
|
||||
tk = _get_token();
|
||||
}
|
||||
|
||||
ArgumentQualifier qualifier = ARGUMENT_QUALIFIER_IN;
|
||||
|
||||
if (tk.type == TK_ARG_IN) {
|
||||
qualifier = ARGUMENT_QUALIFIER_IN;
|
||||
tk = _get_token();
|
||||
} else if (tk.type == TK_ARG_OUT) {
|
||||
if (is_const) {
|
||||
_set_error("'out' qualifier cannot be used within a function parameter declared with 'const'.");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
qualifier = ARGUMENT_QUALIFIER_OUT;
|
||||
tk = _get_token();
|
||||
} else if (tk.type == TK_ARG_INOUT) {
|
||||
if (is_const) {
|
||||
_set_error("'inout' qualifier cannot be used within a function parameter declared with 'const'.");
|
||||
return ERR_PARSE_ERROR;
|
||||
}
|
||||
qualifier = ARGUMENT_QUALIFIER_INOUT;
|
||||
tk = _get_token();
|
||||
}
|
||||
@@ -6877,6 +6894,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
|
||||
arg.tex_builtin_check = false;
|
||||
arg.tex_argument_filter = FILTER_DEFAULT;
|
||||
arg.tex_argument_repeat = REPEAT_DEFAULT;
|
||||
arg.is_const = is_const;
|
||||
|
||||
func_node->arguments.push_back(arg);
|
||||
|
||||
@@ -7273,6 +7291,10 @@ Error ShaderLanguage::complete(const String &p_code, const Map<StringName, Funct
|
||||
calltip += CharType(0xFFFF);
|
||||
}
|
||||
|
||||
if (shader->functions[i].function->arguments[j].is_const) {
|
||||
calltip += "const ";
|
||||
}
|
||||
|
||||
if (shader->functions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
|
||||
if (shader->functions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
|
||||
calltip += "out ";
|
||||
|
||||
Reference in New Issue
Block a user