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Re-implement subsurface scattering.
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit.
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@@ -541,6 +541,8 @@ public:
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BIND5(environment_set_fog_height, RID, bool, float, float, float)
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BIND2(screen_space_roughness_limiter_set_active, bool, float)
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BIND1(sub_surface_scattering_set_quality, SubSurfaceScatteringQuality)
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BIND2(sub_surface_scattering_set_scale, float, float)
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/* CAMERA EFFECTS */
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