1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Improve scene tab close button options

This commit is contained in:
kobewi
2022-03-13 02:03:26 +01:00
parent 6721290831
commit c53a84fdfd
2 changed files with 3 additions and 3 deletions

View File

@@ -701,7 +701,7 @@ void EditorNode::_notification(int p_what) {
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? TabBar::CLOSE_BUTTON_SHOW_ALWAYS : TabBar::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
bool theme_changed =
EditorSettings::get_singleton()->check_changed_settings_in_group("interface/theme") ||
@@ -6016,7 +6016,6 @@ EditorNode::EditorNode() {
ClassDB::set_class_enabled("RootMotionView", true);
// defs here, use EDITOR_GET in logic
EDITOR_DEF_RST("interface/scene_tabs/always_show_close_button", false);
EDITOR_DEF("interface/editor/save_on_focus_loss", false);
EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false);
@@ -6242,7 +6241,7 @@ EditorNode::EditorNode() {
scene_tabs->set_select_with_rmb(true);
scene_tabs->add_tab("unsaved");
scene_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT);
scene_tabs->set_tab_close_display_policy((bool(EDITOR_GET("interface/scene_tabs/always_show_close_button")) ? TabBar::CLOSE_BUTTON_SHOW_ALWAYS : TabBar::CLOSE_BUTTON_SHOW_ACTIVE_ONLY));
scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));