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Tweak render timestamp names for explicitness and consistency

- Add 2D and 3D in timestamp names when needed to avoid ambiguity.
- Use present tense in all render timestamp names.
- Add a space after ">" (begin) and "<" (end) symbols.
- Remove redundant "End" in render timestamp names (indicated by "<").
This commit is contained in:
Hugo Locurcio
2022-03-04 08:44:29 +01:00
parent d0c3094da8
commit c509a3a3a5
8 changed files with 69 additions and 69 deletions

View File

@@ -4064,7 +4064,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
return;
}
RENDER_TIMESTAMP(">Volumetric Fog");
RENDER_TIMESTAMP("> Volumetric Fog");
RD::get_singleton()->draw_command_begin_label("Volumetric Fog");
if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) {
@@ -4136,7 +4136,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
if (p_fog_volumes.size() > 0) {
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog Volumes");
RENDER_TIMESTAMP("Render Fog Volumes");
RENDER_TIMESTAMP("Render FogVolumes");
VolumetricFogShader::VolumeUBO params;
@@ -4730,7 +4730,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
RENDER_TIMESTAMP("<Volumetric Fog");
RENDER_TIMESTAMP("< Volumetric Fog");
RD::get_singleton()->draw_command_end_label();
RD::get_singleton()->draw_command_end_label();
@@ -4819,7 +4819,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi;
if (render_shadows && render_gi) {
RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)");
RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)");
} else if (render_shadows) {
RENDER_TIMESTAMP("Render Shadows");
} else if (render_gi) {