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Tweak render timestamp names for explicitness and consistency
- Add 2D and 3D in timestamp names when needed to avoid ambiguity. - Use present tense in all render timestamp names. - Add a space after ">" (begin) and "<" (end) symbols. - Remove redundant "End" in render timestamp names (indicated by "<").
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@@ -66,7 +66,7 @@ void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas
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}
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}
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RENDER_TIMESTAMP("Render Canvas Items");
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RENDER_TIMESTAMP("Render CanvasItems");
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bool sdf_flag;
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RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag);
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@@ -338,7 +338,7 @@ void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2
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}
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void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel) {
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RENDER_TIMESTAMP(">Render Canvas");
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RENDER_TIMESTAMP("> Render Canvas");
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sdf_used = false;
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snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
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@@ -384,7 +384,7 @@ void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, co
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}
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}
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RENDER_TIMESTAMP("<End Render Canvas");
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RENDER_TIMESTAMP("< Render Canvas");
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}
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bool RendererCanvasCull::was_sdf_used() {
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