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C#: Remove DynamicGodotObject/Object.DynamicObject
We are moving in the direction of no dynamic code generation, so this is no longer desired. The feature can still be easily implemented by any project that still want it.
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@@ -39,7 +39,6 @@
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<Compile Include="Core\DelegateUtils.cs" />
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<Compile Include="Core\Dictionary.cs" />
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<Compile Include="Core\Dispatcher.cs" />
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<Compile Include="Core\DynamicObject.cs" />
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<Compile Include="Core\Extensions\NodeExtensions.cs" />
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<Compile Include="Core\Extensions\ObjectExtensions.cs" />
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<Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
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