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Fix typos with codespell

This commit is contained in:
Rémi Verschelde
2022-12-15 12:27:58 +01:00
parent 6b20c50429
commit c4a9b42297
7 changed files with 8 additions and 8 deletions

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@@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
Cristopher Cristopher
CT CT
CzechBlueBea CzechBlueBea
CzłowiekImadło CzłowiekImadło
Daniel Reed Daniel Reed
Daniel Tebbutt Daniel Tebbutt
Darrian Little Darrian Little

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@@ -122,7 +122,7 @@ public:
/* /*
struct SceneDataUBO { struct SceneDataUBO {
//this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes //this is a std140 compatible struct. Please read the OpenGL 3.3 Specification spec before doing any changes
float projection_matrix[16]; float projection_matrix[16];
float inv_projection_matrix[16]; float inv_projection_matrix[16];
float camera_inverse_matrix[16]; float camera_inverse_matrix[16];

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@@ -1938,7 +1938,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
if (group_file_cache.has(p_files[i])) { if (group_file_cache.has(p_files[i])) {
//maybe the file itself is a group! //maybe the file itself is a group!
groups_to_reimport.insert(p_files[i]); groups_to_reimport.insert(p_files[i]);
//groups do not belong to grups //groups do not belong to groups
group_file = String(); group_file = String();
} else if (group_file != String()) { } else if (group_file != String()) {
//it's a group file, add group to import and skip this file //it's a group file, add group to import and skip this file

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@@ -783,7 +783,7 @@ void SpatialEditorViewport::_update_name() {
} }
if (RoomManager::static_rooms_get_active_and_loaded()) { if (RoomManager::static_rooms_get_active_and_loaded()) {
// TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. // TRANSLATORS: This will be appended to the view name when Portal Occlusion is enabled.
name += TTR(" [portals active]"); name += TTR(" [portals active]");
} }

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@@ -1,5 +1,5 @@
#!/bin/sh #!/bin/sh
SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh" SKIP_LIST="./.git,./bin,./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
IGNORE_LIST="ba,childs,commiting,complies,curvelinear,doubleclick,expct,fave,findn,gird,inout,leapyear,lod,nd,numer,ois,readded,ro,statics,switchs,te,varius,varn" IGNORE_LIST="ba,childs,commiting,complies,curvelinear,doubleclick,expct,fave,findn,gird,inout,leapyear,lod,nd,numer,ois,readded,ro,statics,switchs,te,varius,varn"
codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"

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@@ -189,7 +189,7 @@ bool NativeScript::can_instance() const {
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script. // Only valid if this is either a tool script or a "regular" script.
// (so an environment whre scripting is disabled (and not the editor) would not // (so an environment where scripting is disabled (and not the editor) would not
// create objects). // create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled()); return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else #else
@@ -1760,7 +1760,7 @@ void NativeReloadNode::_notification(int p_what) {
// Multiple GDNative libraries may be reloaded. The library and script // Multiple GDNative libraries may be reloaded. The library and script
// path should match to prevent failing `NSL->library_classes` lookup // path should match to prevent failing `NSL->library_classes` lookup
// from `get_script_desc()` in `script->_update_placeholder` below. // from `get_script_desc()` in `script->_update_placeholder` below.
// This check also prevents "!script_data is true" error from occuring // This check also prevents "!script_data is true" error from occurring
// when e. g. re-focusing editor window. // when e. g. re-focusing editor window.
if (L->key() != U->key()) { if (L->key() != U->key()) {
continue; continue;

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@@ -277,7 +277,7 @@ bool HTTPRequest::_update_connection() {
call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray()); call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray());
return true; return true;
// Request migh have been done // Request might have been done
} else { } else {
// Did not request yet, do request // Did not request yet, do request