You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-09 12:50:35 +00:00
[HTML5] Refactor display/input JS library code.
This commit is contained in:
@@ -50,12 +50,28 @@ extern int godot_js_os_execute(const char *p_json);
|
||||
extern void godot_js_os_shell_open(const char *p_uri);
|
||||
extern int godot_js_os_hw_concurrency_get();
|
||||
|
||||
// Input
|
||||
extern void godot_js_input_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
|
||||
extern void godot_js_input_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
|
||||
extern void godot_js_input_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
|
||||
extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
|
||||
extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
|
||||
|
||||
// Input gamepad
|
||||
extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
|
||||
extern int godot_js_input_gamepad_sample();
|
||||
extern int godot_js_input_gamepad_sample_count();
|
||||
extern int godot_js_input_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
|
||||
extern void godot_js_input_paste_cb(void (*p_callback)(const char *p_text));
|
||||
extern void godot_js_input_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
||||
|
||||
// Display
|
||||
extern int godot_js_display_screen_dpi_get();
|
||||
extern double godot_js_display_pixel_ratio_get();
|
||||
extern void godot_js_display_alert(const char *p_text);
|
||||
extern int godot_js_display_touchscreen_is_available();
|
||||
extern int godot_js_display_is_swap_ok_cancel();
|
||||
extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
|
||||
|
||||
// Display canvas
|
||||
extern void godot_js_display_canvas_focus();
|
||||
@@ -84,24 +100,10 @@ extern void godot_js_display_cursor_set_visible(int p_visible);
|
||||
extern void godot_js_display_cursor_lock_set(int p_lock);
|
||||
extern int godot_js_display_cursor_is_locked();
|
||||
|
||||
// Display gamepad
|
||||
extern void godot_js_display_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
|
||||
extern int godot_js_display_gamepad_sample();
|
||||
extern int godot_js_display_gamepad_sample_count();
|
||||
extern int godot_js_display_gamepad_sample_get(int p_idx, float r_btns[16], int32_t *r_btns_num, float r_axes[10], int32_t *r_axes_num, int32_t *r_standard);
|
||||
|
||||
// Display listeners
|
||||
extern void godot_js_display_mouse_button_cb(int (*p_callback)(int p_pressed, int p_button, double p_x, double p_y, int p_modifiers));
|
||||
extern void godot_js_display_mouse_move_cb(void (*p_callback)(double p_x, double p_y, double p_rel_x, double p_rel_y, int p_modifiers));
|
||||
extern void godot_js_display_mouse_wheel_cb(int (*p_callback)(double p_delta_x, double p_delta_y));
|
||||
extern void godot_js_display_touch_cb(void (*p_callback)(int p_type, int p_count), uint32_t *r_identifiers, double *r_coords);
|
||||
extern void godot_js_display_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
|
||||
extern void godot_js_display_fullscreen_cb(void (*p_callback)(int p_fullscreen));
|
||||
extern void godot_js_display_window_blur_cb(void (*p_callback)());
|
||||
extern void godot_js_display_notification_cb(void (*p_callback)(int p_notification), int p_enter, int p_exit, int p_in, int p_out);
|
||||
extern void godot_js_display_paste_cb(void (*p_callback)(const char *p_text));
|
||||
extern void godot_js_display_drop_files_cb(void (*p_callback)(char **p_filev, int p_filec));
|
||||
extern void godot_js_display_setup_canvas(int p_width, int p_height, int p_fullscreen, int p_hidpi);
|
||||
|
||||
// Display Virtual Keyboard
|
||||
extern int godot_js_display_vk_available();
|
||||
|
||||
Reference in New Issue
Block a user