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Tweak some editor texts' capitalization, use "Go to" instead of "Goto"

This also fixes a typo in the `debugger/debug_with_external_editor`
shortcut.
This commit is contained in:
Hugo Locurcio
2018-09-25 22:44:50 +02:00
parent 8fc92ae86f
commit c4770a5b5d
5 changed files with 13 additions and 12 deletions

View File

@@ -4923,8 +4923,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
//this shortcut will be checked from the track itself. so no need to enable it here (will conflict with scenetree dock)
edit->get_popup()->add_separator();
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Goto Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Goto Prev Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_next_step", TTR("Go to Next Step"), KEY_MASK_CMD | KEY_RIGHT), EDIT_GOTO_NEXT_STEP);
edit->get_popup()->add_shortcut(ED_SHORTCUT("animation_editor/goto_prev_step", TTR("Go to Previous Step"), KEY_MASK_CMD | KEY_LEFT), EDIT_GOTO_PREV_STEP);
edit->get_popup()->add_separator();
edit->get_popup()->add_item(TTR("Optimize Animation"), EDIT_OPTIMIZE_ANIMATION);
edit->get_popup()->add_item(TTR("Clean-Up Animation"), EDIT_CLEAN_UP_ANIMATION);