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Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com>
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@@ -277,8 +277,8 @@ public:
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virtual void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) = 0;
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virtual void light_directional_set_blend_splits(RID p_light, bool p_enable) = 0;
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virtual bool light_directional_get_blend_splits(RID p_light) const = 0;
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virtual void light_directional_set_sky_only(RID p_light, bool p_sky_only) = 0;
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virtual bool light_directional_is_sky_only(RID p_light) const = 0;
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virtual void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) = 0;
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virtual RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const = 0;
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virtual RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) = 0;
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virtual RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) = 0;
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