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Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com>
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@@ -689,7 +689,7 @@ public:
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float spot_angle;
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float spot_attenuation;
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bool has_shadow;
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bool sky_only;
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RS::LightDirectionalSkyMode sky_mode;
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};
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Vector<LightCache> light_cache;
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