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Replace DirectionalLight3D's use_in_sky_only with sky_mode enum
3 options are available: - Light and Sky (default) - Light Only (new) - Sky Only (equivalent to `use_in_sky_only = true`) Co-authored by: clayjohn <claynjohn@gmail.com>
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@@ -1167,7 +1167,7 @@ void RendererSceneSkyRD::setup(RendererSceneEnvironmentRD *p_env, RID p_render_b
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ERR_CONTINUE(base.is_null());
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RS::LightType type = storage->light_get_type(base);
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if (type == RS::LIGHT_DIRECTIONAL) {
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if (type == RS::LIGHT_DIRECTIONAL && storage->light_directional_get_sky_mode(base) != RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY) {
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SkyDirectionalLightData &sky_light_data = sky_scene_state.directional_lights[sky_scene_state.ubo.directional_light_count];
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Transform3D light_transform = li->transform;
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Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized();
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