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Mark Godot 3.0 exporter as work in progress
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@@ -5513,7 +5513,7 @@ EditorNode::EditorNode() {
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p = tool_menu->get_popup();
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p->connect("item_pressed", this, "_menu_option");
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p->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES);
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p->add_item(TTR("Export to Godot 3.0"), TOOLS_EXPORT_GODOT3);
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p->add_item(TTR("Export to Godot 3.0 (WIP)"), TOOLS_EXPORT_GODOT3);
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export_button = memnew(ToolButton);
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export_button->set_tooltip(TTR("Export the project to many platforms."));
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