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When selecting Nodes in the Scene Tree, if the current EditorPlugin is "Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin.
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@@ -2176,6 +2176,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
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Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object();
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bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
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bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
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bool is_resource = current_obj->is_class("Resource");
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bool is_node = current_obj->is_class("Node");
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@@ -2214,6 +2215,9 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
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NodeDock::get_singleton()->set_node(current_node);
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SceneTreeDock::get_singleton()->set_selected(current_node);
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InspectorDock::get_singleton()->update(current_node);
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if (!inspector_only) {
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inspector_only = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
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}
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} else {
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NodeDock::get_singleton()->set_node(nullptr);
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SceneTreeDock::get_singleton()->set_selected(nullptr);
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