1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Merge pull request #42942 from Calinou/add-viewport-debanding-3.2

Add a debanding property to Viewport for GLES3
This commit is contained in:
Rémi Verschelde
2020-10-30 11:47:57 +01:00
committed by GitHub
21 changed files with 109 additions and 3 deletions

View File

@@ -2479,7 +2479,7 @@ void SpatialEditorViewport::_notification(int p_what) {
viewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
//update msaa if changed
// Update MSAA, FXAA, debanding and HDR if changed.
int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
@@ -2487,6 +2487,9 @@ void SpatialEditorViewport::_notification(int p_what) {
bool use_fxaa = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_fxaa");
viewport->set_use_fxaa(use_fxaa);
bool use_debanding = ProjectSettings::get_singleton()->get("rendering/quality/filters/use_debanding");
viewport->set_use_debanding(use_debanding);
bool hdr = ProjectSettings::get_singleton()->get("rendering/quality/depth/hdr");
viewport->set_hdr(hdr);